Technology Learning Quests


 

Professional Development: Gamified Basic Instructional Technology Skills Training


Teacher’s goals are to master levels by checking off as many of the quests as possible. 
 Advanced: providing evidence,
·          Proficient: providing a scenario of how they will use it
·         Developing: Providing information about the skill


Level 1 Mastery Quest: To have basic understanding of what the most common technology tools are. Write a blog article or share a twitter post. 

Level 2 Mastery Quest: To have a basic understanding of how the most common technology tools are used in the classroom. Show pictures of use in the classroom. 

Level 3 Mastery Quest: To provide a scenario for how the tool and/or skill can be used in the classroom.Provide a lesson plan or blog article of the tool being used in the classroom. 

Level 4  Mastery Quest: Provide evidence of using the skill. Provide a lesson plan, video and pictures explaining to others how to use the tool. 

Basic Skills
Collaboration
Use Social bookmarking to share resources with and between learners
Collaborate with other teachers through email.
Communication
Exploit digital images for classroom use following all copyright laws
Use infographics to visually stimulate students
Create a newsletter with graphics and text
Use Google Earth for communicating sense of place
Communicate with other teachers through email.
Access web and email from home or on another network such as a coffee shop.
Creativity
Add video, audio and images to presentations
Create powerpoint presentations
Take a photo or video using a camera or video camera.
Critical Thinking
Understand issues related to copyright and fair use of online materials
Find and evaluate authentic web based content
Identify online resources that are safe for students browsing
Critically evaluate the best use of a technology tool by creating the lesson first and then choosing the tools to support the outcome.
Know how to search the web to learn about new technology
Protect privacy and security when publishing students’ writing or images on the web.
Feedback
Gather feedback from your students about the technology they would like to use.
Gather feedback using a spreadsheet, create charts and graphs with it.
Innovation
Learn a new technology tool by investigating and transferring knowledge from another tool such as Aviary for photo editing
Create a new vocabulary list of the technology terms you learn using VocabGrabber
Use an old tool in a new way in your classroom such as using a digital camera to have students document results in a lab.
Use 1 iPad as a document camera
Presentation
Use video content to engage students
Exploit digital images for classroom use following all copyright laws
Learn about the different ways to use YouTube in your classroom
Create Google Presentations using Video and Images
Use Google Earth to incorporate into Lessons for sense of place
Problem Solving
Have a knowledge about online security
Learn how to identify the problem with troubleshooting technology hardware and software.
Be able to communicate the problem to the appropriate person.
Productivity
Use of online graphic organizers and printables
Use word processor or online tool for unit, lesson creation.
Use grading software or spreadsheet
Save and access files on your schools network
Reflection
Find and evaluate authentic web based content
Maintain notes, journal or bookmarks for learning technology
Social Networking
Use Social bookmarking to share resources with and between learners such as Delicious

Proficient Skills
Collaboration
Participate in online Communities such as Edmodo
Use Digital Tools such as Voicethread
Use of collaborative tools for text construction and editing such as Google Docs
Communication
Use digital web 2.0 tools such as Voicethread
Use Edmodo to Communicate with your Students
Curate web content for classroom learning using tools such as Livebinder
Communicate with other teachers outside your district with Discussion Boards, Chat Rooms, or Twitter
Creativity
Create IWB presentations
Create and edit digital audio
Create and edit digital video
Create online interactive content such as Glogster or Museum Box
Create a Google Earth Tour
Create a lesson that addresses ISTE NETS Standards
Critical Thinking
Be able to detect plagiarized works in students assignments
Conduct A Research Paper Using Digital Tools
Design or teach a lesson where students evaluate accuracy, relevance, appropriateness and bias of websites
Learn how to copyright student work and determine who has permission to publish on the web.
Feedback
Use polling software to create a real-time survey in class such as EasyPolls or Poll Everywhere
Use digital assessment tools to create quizzes such as Google Forms or Gradecam
Use collaborative feedback tools such as WallWisher
Provide rubrics for technology projects and assignments
Innovation
Use of mobile devices like tablets for creating content not just consuming content
Use of online sticky notes to capture interesting ideas
Use of QR Codes for a variety of lessons such as answering questions, solving a mystery, or looking for additional information on a topic.
Create a lesson that addresses ISTE NETS Standards
Presentation
Uses online presentation software such as Animoto, Google Presentation or Haiku Deck
Design a lesson where students use presentation software to share the knowledge and learning.
Problem Solving
Conduct an effective search query with the minimum time possible
Create a troubleshooting flowchart for solving technology hardware and software problems.
Know how to search for your technology problem on the web.
Productivity
Use and provide students with task management tools to organize their work and plan their learning such as iPad Apps or Flowchart.com
Use digital tools for time management purposes such as Doodle
Save and access files in the Cloud using Dropbox or Box  
Know how to use all aspects of PowerTeacher, put in Workorders or use ESS.
Reflection
Maintain a blog or word processor notes of learned skills
Have students reflect on their learning through technology by replying to your blog.
Have students reflect and plan their own learning using electronic goal setting tools such as Cacoo, Flowchart or Creately
Social Networking
Use Social networking sites to connect with colleagues and grow professionally such as Twitter, Facebook, Linked In or Edmodo or Pinterest







Advanced Skills
Collaboration
Setup Google Docs, Blogger and Sites for your students to Manage
Setup Wikispaces for your students
Exploit group text messaging tools for collaborative project work
Uses Videoconference tools to meet for PLC such as Tandberg or Bridgit
Communication
Utilize a Learning Management System such as PowerCourse or Canvas, or Schoology
Maintain a Website with Weebly
Use Jing to Screencast Lessons
Use notetaking tools to share interesting content with your students
Use file sharing tools to share docs and files with students online
Communicate with other teachers outside your district by participating in Webinars
Creativity
Create content for a Flipped Classroom
Create screen capture videos and tutorials for your students
Create a lesson in which students create digital portfolios
Critical Thinking
Use Scratch to teach process of Critical Thinking
Use Google Earth to create a Lit Trip
Have students use Learning Management System to track their own learning and assignment completion.  
Learn to use software applications on your own through online help and web-based tutorials.
Evaluate and select educational software to help students meet content standards.
Feedback
Use Learning Management System tools to gain and provide constant feedback from students, including time spent on assignments, evaluation of assignments, further thoughts through discussion boards etc.
Use digital assessment results to plan lessons and units such as Fluency 21 Planner
Innovation
Exploit computer games for pedagogical purposes
Learn to create augmented reality media to use with your textbook.
Use technology to individualize or adapt a lesson for special needs.
Bea able to adapt a lesson for an environment that is 1 computer or a computer lab.   
Presentation
Create and deliver asynchronous presentations and training sessions
Use of screen casting tools to create and share tutorials
Teach a lesson where students create digital media to express learning.
Problem Solving
Know how to safely test different solutions to a technology problem
Know how to help others with technology problems
Learn to use software applications on your own through online help and web-based tutorials.
Productivity
Use file sharing tools to share docs and files with students online
Annotate web pages and highlight parts of text to share with your class
Use flowcharts and organizational tools to plan for classroom lessons such as Cacoo
Share files and documents in the cloud using Dropbox or Box
Reflection
Compile a digital e-portfolio for their own development using a website such as Weebly, Google Sites, or Blogger
Have students reflect on ISTE NETS Standards
Social Networking
Use social networking sites to learn such as Acadmeia.Edu
Participate in a variety of online professional communities based on your Content area.
Create your own professional learning community online.



From 33 21st Century Skills Every Teacher should know:
NETs-T Assessment, Resources for Assessment ISTE Publications



To provide a gamified learning environment, I will utilize an established gamified platform as a starting point, 3dGamelab. This platform will allow for the missions and levels to be housed, as well as providing immediate feedback as participants work through the missions. The creation of the missions and levels will be based on the ISTE technology standards and will incorporate levels of challenge (Like, 2013). In addition the whole gamification model will be set on a storyline in which the participants act as a diplomat working with a representative of the Galactic Federation who is fascinated by our technology in our education. However, there is concern that an enemy alien may attack the federation and planet Earth, as there is a belief that youth or teachers are not using technology. Thus there is a massive race to integrate as much technology in the year that it takes the alien enemy to reach out planet. The more the participants work together increase usage, the more points they earn to build a shield to protect the planet and federation ship. However, teachers must complete and report missions regularly requesting help of their Instructional Technology Teachers as needed. In some cases teachers will need to provide evidence of success and students will utilize the technology to produce solutions to advert the attacking aliens.  Teachers may choose their character super powers (McGonigal, 2011) and will be rewarded with additional power-ups and supplies for their backpack. Finally players will have a constant visual of their force field around their planet. The more technology integrated into lessons, the thicker the shield; as the youth will most likely grow to produce better methods for protecting our planet using their technology skills.

McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin. com.

Like, C. (2013). The Teacher's Water Cooler: Mission Possible: Playing Games with Professional Development. Mission Possible: Playing Games with Professional Development. Retrieved December 7, 2013, from http://teacherswatercooler.blogspot.com/2013/02/mission-possible-playing-games-with.html

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