Technology Learning Quests
Professional Development: Gamified Basic Instructional Technology Skills
Training
Teacher’s goals are to master levels by checking off as many
of the quests as possible.
Advanced: providing evidence,
· Proficient: providing a scenario of how
they will use it
· Developing: Providing information about
the skill
Level 1 Mastery Quest: To have basic understanding of what
the most common technology tools are. Write a blog article or share a twitter post.
Level 2 Mastery Quest: To have a basic understanding of how
the most common technology tools are used in the classroom. Show pictures of use in the classroom.
Level 3 Mastery Quest: To provide a scenario for how the
tool and/or skill can be used in the classroom.Provide a lesson plan or blog article of the tool being used in the classroom.
Level 4 Mastery
Quest: Provide evidence of using the skill. Provide a lesson plan, video and pictures explaining to others how to use the tool.
Basic
Skills
Collaboration
|
Use Social bookmarking to share resources with and between
learners
Collaborate with other teachers through email.
|
Communication
|
Exploit digital images for classroom use following all
copyright laws
Use infographics to visually stimulate students
Create a newsletter with graphics and text
Use Google Earth for communicating sense of place
Communicate with other teachers through email.
Access web and email from home or on another network such
as a coffee shop.
|
Creativity
|
Add video, audio and images to presentations
Create powerpoint presentations
Take a photo or video using a camera or video camera.
|
Critical Thinking
|
Understand issues related to copyright and fair use of
online materials
Find and evaluate authentic web based content
Identify online resources that are safe for students
browsing
Critically evaluate the best use of a technology tool by
creating the lesson first and then choosing the tools to support the outcome.
Know how to search the web to learn about new technology
Protect privacy and security when publishing students’
writing or images on the web.
|
Feedback
|
Gather feedback from your students about the technology
they would like to use.
Gather feedback using a spreadsheet, create charts and
graphs with it.
|
Innovation
|
Learn a new technology tool by investigating and
transferring knowledge from another tool such as Aviary for photo editing
Create a new vocabulary list of the technology terms you
learn using VocabGrabber
Use an old tool in a new way in your classroom such as
using a digital camera to have students document results in a lab.
Use 1 iPad as a document camera
|
Presentation
|
Use video content to engage students
Exploit digital images for classroom use following all
copyright laws
Learn about the different ways to use YouTube in your
classroom
Create Google Presentations using Video and Images
Use Google Earth to incorporate into Lessons for sense of
place
|
Problem Solving
|
Have a knowledge about online security
Learn how to identify the problem with troubleshooting
technology hardware and software.
Be able to communicate the problem to the appropriate
person.
|
Productivity
|
Use of online graphic organizers and printables
Use word processor or online tool for unit, lesson
creation.
Use grading software or spreadsheet
Save and access files on your schools network
|
Reflection
|
Find and evaluate authentic web based content
Maintain notes, journal or bookmarks for learning technology
|
Social Networking
|
Use Social bookmarking to share resources with and between
learners such as Delicious
|
Proficient
Skills
Collaboration
|
Participate in online Communities such as Edmodo
Use Digital Tools such as Voicethread
Use of collaborative tools for text construction and
editing such as Google Docs
|
Communication
|
Use digital web 2.0 tools such as Voicethread
Use Edmodo to Communicate with your Students
Curate web content for classroom learning using tools such
as Livebinder
Communicate with other teachers outside your district with
Discussion Boards, Chat Rooms, or Twitter
|
Creativity
|
Create IWB presentations
Create and edit digital audio
Create and edit digital video
Create online interactive content such as Glogster or
Museum Box
Create a Google Earth Tour
Create a lesson that addresses ISTE NETS Standards
|
Critical Thinking
|
Be able to detect plagiarized works in
students assignments
Conduct A Research Paper Using Digital Tools
Design or teach a lesson where students evaluate accuracy,
relevance, appropriateness and bias of websites
Learn how to copyright student work and determine who has
permission to publish on the web.
|
Feedback
|
Use polling software to create a real-time survey in class
such as EasyPolls or Poll Everywhere
Use digital assessment tools to create quizzes such as
Google Forms or Gradecam
Use collaborative feedback tools such as WallWisher
Provide rubrics for technology projects and assignments
|
Innovation
|
Use of mobile devices like tablets for creating content
not just consuming content
Use of online sticky notes to
capture interesting ideas
Use of QR Codes for a variety of lessons such as answering
questions, solving a mystery, or looking for additional information on a
topic.
Create a lesson that addresses ISTE NETS Standards
|
Presentation
|
Uses online presentation software such as Animoto, Google
Presentation or Haiku Deck
Design a lesson where students use presentation software
to share the knowledge and learning.
|
Problem Solving
|
Conduct an effective search query with the minimum
time possible
Create a troubleshooting flowchart for solving technology
hardware and software problems.
Know how to search for your technology problem on the web.
|
Productivity
|
Use and provide students with task management tools to
organize their work and plan their learning such as iPad Apps or
Flowchart.com
Use digital tools for time management purposes such as
Doodle
Save and access files in the Cloud using Dropbox or Box
Know how to use all aspects of PowerTeacher, put in
Workorders or use ESS.
|
Reflection
|
Maintain a blog or word processor notes of learned skills
Have students reflect on their learning through technology
by replying to your blog.
Have students reflect and plan their own learning using
electronic goal setting tools such as Cacoo, Flowchart or Creately
|
Social Networking
|
Use Social networking sites to connect with colleagues and
grow professionally such as Twitter, Facebook, Linked In or Edmodo or
Pinterest
|
Advanced
Skills
Collaboration
|
Setup Google Docs, Blogger and Sites for your students to
Manage
Setup Wikispaces for your students
Exploit group text messaging tools for collaborative
project work
Uses Videoconference tools to meet for PLC such as
Tandberg or Bridgit
|
Communication
|
Utilize a Learning Management System such as PowerCourse
or Canvas, or Schoology
Maintain a Website with Weebly
Use Jing to Screencast Lessons
Use notetaking tools to share interesting content with
your students
Use file sharing tools to share docs and files with
students online
Communicate with other teachers outside your district by
participating in Webinars
|
Creativity
|
Create content for a Flipped Classroom
Create screen capture videos and tutorials for your
students
Create a lesson in which students create digital
portfolios
|
Critical Thinking
|
Use Scratch to teach process of Critical Thinking
Use Google Earth to create a Lit Trip
Have students use Learning Management System to track
their own learning and assignment completion.
Learn to use software applications on your own through
online help and web-based tutorials.
Evaluate and select educational software to help students
meet content standards.
|
Feedback
|
Use Learning Management System tools to gain and provide
constant feedback from students, including time spent on assignments,
evaluation of assignments, further thoughts through discussion boards etc.
Use digital assessment results to plan lessons and units
such as Fluency 21 Planner
|
Innovation
|
Exploit computer games for pedagogical purposes
Learn to create augmented reality media to use with your
textbook.
Use technology to individualize or adapt a lesson for
special needs.
Bea able to adapt a lesson for an environment that is 1
computer or a computer lab.
|
Presentation
|
Create and deliver asynchronous presentations and training
sessions
Use of screen casting tools to create and share tutorials
Teach a lesson where students create digital media to
express learning.
|
Problem Solving
|
Know how to safely test different solutions to a
technology problem
Know how to help others with technology problems
Learn to use software applications on your own through
online help and web-based tutorials.
|
Productivity
|
Use file sharing tools to share docs and files with
students online
Annotate web pages and highlight parts of text
to share with your class
Use flowcharts and organizational tools to plan for classroom
lessons such as Cacoo
Share files and documents in the cloud using Dropbox or
Box
|
Reflection
|
Compile a digital e-portfolio for their own development
using a website such as Weebly, Google Sites, or Blogger
Have students reflect on ISTE NETS Standards
|
Social Networking
|
Use social networking sites to learn such as Acadmeia.Edu
Participate in a variety of online professional
communities based on your Content area.
Create your own professional learning community online.
|
From 33 21st Century Skills Every Teacher should
know:
NETs-T Assessment, Resources for Assessment ISTE
Publications
To provide a gamified learning environment, I will utilize
an established gamified platform as a starting point, 3dGamelab. This platform
will allow for the missions and levels to be housed, as well as providing immediate
feedback as participants work through the missions. The creation of the
missions and levels will be based on the ISTE technology standards and will
incorporate levels of challenge (Like, 2013). In addition the whole
gamification model will be set on a storyline in which the participants act as
a diplomat working with a representative of the Galactic Federation who is
fascinated by our technology in our education. However, there is concern that
an enemy alien may attack the federation and planet Earth, as there is a belief
that youth or teachers are not using technology. Thus there is a massive race
to integrate as much technology in the year that it takes the alien enemy to
reach out planet. The more the participants work together increase usage, the more
points they earn to build a shield to protect the planet and federation ship.
However, teachers must complete and report missions regularly requesting help
of their Instructional Technology Teachers as needed. In some cases teachers
will need to provide evidence of success and students will utilize the
technology to produce solutions to advert the attacking aliens. Teachers may choose their character super
powers (McGonigal, 2011) and will be rewarded with additional power-ups and
supplies for their backpack. Finally players will have a constant visual of
their force field around their planet. The more technology integrated into
lessons, the thicker the shield; as the youth will most likely grow to produce
better methods for protecting our planet using their technology skills.
McGonigal, J. (2011). Reality is
broken: Why games make us better and how they can change the world.
Penguin. com.
Like, C. (2013). The Teacher's Water
Cooler: Mission Possible: Playing Games with Professional Development. Mission Possible: Playing Games with
Professional Development. Retrieved December 7, 2013, from
http://teacherswatercooler.blogspot.com/2013/02/mission-possible-playing-games-with.html